12/11/2023 0 Comments Hifi rush playable characters![]() How was the idea pitched to Tango Gameworks founder Shinji Mikami and what was his initial reaction? So, the general “action that synchronizes to the music” idea was in my head for a while, but it took a bit until I was able to clearly see a way that this could technically be achieved. I kept coming back to this idea of somehow making an action game that allowed you to have freedom of movement, but in the end all your hits matched with the music to make each hit impact harder and provide players with the same feeling as what they might experience when playing an actual instrument live. I had experience in high school and university playing in bands and know what a kinetic and intense feel it is to “nail” playing something. However, this is normally seen in music videos and trailers where synching things to the music just makes those hits hit harder. The general premise was brought upon by a singular scene in the movie Shaun of the Dead where the characters fight zombies in a bar synchronized to a Queen song. John Johanas, Hi-Fi RUSH Game Director: There were multiple inspirations in that sense. How did that turn into the first concept for this game? I read that Hi-Fi RUSH started out as an idea sparked by the feeling you get watching a hit land timed to a beat in a song or during a video game trailer. The two also explain how an early build’s success at Bethesda earned the title more internal support, and the impact they think the game may have on the studio long term. In a wide-ranging interview, John Johanas, Hi-Fi RUSH Game Director, Kosuke Tanaka, Hi-Fi RUSH Lead Graphics Programmer, and Yuji Nakamura, Hi-Fi RUSH Lead Programmer, talk to us about using Unreal Engine for that pivotal early prototyping, and how Futurama helped them lock in the game’s style–which focuses on delivering animation that is colorful, sharp, and clean. How it came to life inside Tango Gameworks says much about studio founder Shinji Mikami’s openness to ideas that intrigue him and the hard work of the two-person team that took an idea born of perhaps one too many Shaun of the Dead viewings and turned it into a captivating prototype. ![]() Hi-Fi RUSH hit last month in a splash of retro-futuristic nostalgia and ‘90s sound, delivering a surprisingly colorful, tightly designed rhythm-action game from a studio previously known mostly for its dark, jarring horror titles. ![]()
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